

- #The sinking city police archive archive#
- #The sinking city police archive Patch#
- #The sinking city police archive upgrade#
The most consistent issue now however is the framerate issues when fog rolls in. Other minor issues still occur however, such as loading into an area and having the street beggar in a t-pose instead of in their proper laying down position (it did eventually get to this position but it was in t-pose for about 30 seconds).
#The sinking city police archive Patch#
The biggest technical issue was definitely screen tearing, which has been fixed thankfully in a patch (which is what I’m going to use to justify this untimely review). My second minor issue is technical performance. A smaller world with more unique environments would have been preferred. This is not the only instance of reused locations, but by far the most egregious. Imagine how jarring it is to see nearly the exact same house, hole and all, in another part of the city.

The house’s design is very unique in general, but there is also a very plot specific hole in the front of the house. The first part of the game has me explore a residence where a murder has taken place and one of the people has fled the scene in pursuit of someone who broke through the wall of the house in their escape. The size of the world also leads to a lot of reused assets. Every time I visit city hall, it is the same run there and back from the fast travel point. This sounds nitpicky, but I have to keep running down the same streets to go to the same places over and over. Even with fast travel I spend a lot of time walking to my destination. Much of my time is spent running down streets or driving a boat around doing nothing but travelling as monsters are generally confined to boarded off areas and building interiors. This leads into my major issue, which is that this game’s world is too big. At one point I was under the assumption I needed to visit the newspaper archives to look for an old ad but I really needed to visit city hall.
#The sinking city police archive archive#
These marked locations are generally used to access their archives which is a neat logic puzzle, which brings me to my first minor issue with the game that at times it is unclear which archive to visit. There are, however, key places of interest like the hotel Charles is staying at, police station, city hall, etc. My explanation is lacking, but I assure the effect is far more effective when in the heat of combat or at the bottom of the ocean in the terrifying dive sequences.Ī unique aspect of The Sinking City’s open world is that missions are not just placed as a spot to visit on the map but rather a location based on intersections that the player has to locate on the map and then mark because of the lack of direct marking on the map I would still have to find the spot once in the general area. As the sanity bar decreases he will start to see things that are not there and the screen will warp and fisheye and on one occasion when I lost all my sanity the world went black and objects that were not there suddenly appeared and I wasn’t sure if they were real or not (they seemed to be). The longer he uses his supernatural ability or witnesses death and the bizarre creatures of the world the more sanity he will lose. Not only are large portions of story and combat clearly based in the supernatural, but Charles has a supernatural ability to see the past as well as illusionary walls and strange beings that will point him in the right direction when lost.

Lovecraft’s work and therefore has supernatural elements. What I haven’t mentioned yet but is obvious from the box art is that this game surrounds H.P.
#The sinking city police archive upgrade#
Both parts of this gameplay are tied together by the RPG like leveling system that tallies experience and gives an upgrade point to apply to skill trees that increase the effectiveness of certain abilities. The other half of this game is survival horror with crafting and plays similar to a Resident Evil clone except the main character Charles can move while aiming. Anyone familiar with Frogwares will likely know them for their Sherlock Holmes games (or maybe Magrunner) and for the most part the detective portions of The Sinking City work the same way they do in those titles, down to the deductions being done in a menu called “Mind Palace.” Explore a 3D world, collect clues, then deduce what happened. If that sounds weird that is because it is. The Sinking City is an RPG, survival horror, detective game.
